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Additional Skill Options

 

This campaign is both Epic and Slow Progression (which I expect to have a normal progression type feel) featuring 4 or 5 players.  It is also intended to give each character a rich depth from the first session, and to accentuate the traditional racial cultures of Golarion.  In support of these goals, the following additional rules apply.

Racial Skills

At creation, the PCs can select one of the skills listed below as a Racial skill according to his race.  A racial skill conveys a +3 Racial bonus on skill checks.

  • Dwarves may choose Diplomacy or Craft (something dwarfy) or Bluff as a Racial skill .

  • Elves may choose Linguistics or Spellcraft or Knowledge History as a Racial skill.

  • Half-Elves may choose Diplomacy or Craft or Survival as a Racial skill.

  • Half-Orcs may choose Intimidate or Disguise or Survival as a Racial skill. 

  • Halflings may choose Diplomacy  or Disable Device or Escape Artist as a Racial skill.

  • Gnomes may choose Diplomacy, Use Magic Device or Spellcraft as a Racial skill.

  • Humans may choose any one non-Intelligence, non-Wisdom related skill as a Racial skill.

Additional Class Skill Points Per Level

 

The following classes get bonus skill points per level; these bonus skill points may only be spent on specific skills, as indicated below.

  • Barbarian:  1 skill point per level for use in Climb, Intimidate, or Swim. 1 skill point per level for use in Ride, Acrobatics, or Perception.

  • Cleric: 1 skill point per level for use in Heal, Knowledge Religion, Knowledge Planes, or Diplomacy.

  • Druid: 1 skill point per level for use in Heal, Animal Handling, Knowledge Nature, or Knowledge Geography.

  • Fighter:  As Barbarian.

  • Paladin:  1 skill point per level for use in Knowledge Nobility, Diplomacy, or Sense Motive.

  • Rogue: 2 skill points per level to be used in Appraise, Perception, Disable Device, Disguise, Escape Artist, or Bluff.

  • Sorcerer:  1 skill point per level to be used in any Knowledge skill, Spellcraft, or Use Magic Device. 1 Skill point per level to use in non-Int or non-Wis related skill.

  • Wizard:  As Sorcerer.

  • Archetypes (if approved):  See GM.

GM Dane Patterson

heliodorus04@yahoo.com

 

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