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Daggermark City Resources

Click on the File Download link above to download the Book 1 Player Primer, which explains in detail the workings of the city, it's people and its places.

Current revision is:  Revision 0, 28 December 2014.

 

The map of Daggermark exists only in analog currently.  Hopefully that will change soon.

Daggermark NPCs & Factions can be found on the NPCs pages here.

 

The Six River Freedoms can be found in the Books section, here.

Daggermark & the Law

Note: "Daggermark" refers to the city itself unless otherwise noted as "Daggermark Region" or "Daggermark Nation" or similar.

Daggermark, Late Spring, 4670:

Daggermark and the River Kingdoms have survived the Winter of Need, barely.  Spring blossoms, and everyone prays it will bring a bountiful crop.  Planting week went off normally, and the city’s inhabitants move as fast as ever in an attempt to generate income and draw trade.  Uncertainty still permeates most of the city’s districts, as the war against Razmir and the revolution in Andoran have caused major disruptions to trade routes across Lake Encarthan and throughout the southern Sellen River routes.

 

The city is Lawful Neutral, and law is currently heavy-handed.  Over the winter, a restive and hungry populace, infused with refugees from the four winds created a tension that boiled over into some violence, and a great deal of thievery.  Mayor Gore adopted a harsh, no exceptions policy to rationing, to theft no matter the need or how high the offender’s station.  Executions were weekly occurrences, taking place in plain view of the harbor at the Outlaw Council Keep. 

 

Players are strongly advised to avoid killing anyone within the city; self-defense is an exception if you are attacked by adversaries employing non-lethal tactics (I won’t set you up to go to jail; beware of enemies bleeding to death, and doing so much damage that an enemy dies outright).  Fines or loss of hero points may be the consequence of failure to follow Daggermark laws.

It should be noted that a great many of the districts have their own ‘Reserve Auxiliary;’ these are essentially guards, mercenaries or henchmen responsible for ensuring that real police don’t interfere with any of the intra-district ‘policing’ that may be necessary for the ‘leadership’ of the district. 

RAs are traditionally considered members of the military (thus exempt from any legal assassination), but have no real role in it.  Generally no single such auxiliary is larger than 150 people, else it rises into position to threaten the principal interests of Daggermark.  As always in Daggermark, the city’s hierarchy is exceptionally well maintained by all, and boat-rockers seldom tip anything.

'The Andoran Dilemma'

When Andoran declared independence from Cheliax last year (4669), those Chelaxians who sided with Andoran were attacked.  Most were forced to abandon their homes in the Devil's Quarter, and most of those chose to leave the city for less troublesome regions southward.

 

A small group of Andorans remains in the city and now reside within a section of the Downriver.  Recently Andoran’s governing body, The People’s Council, sent To’Masil Vaylen of House Vaylen (one of the most powerful banking families within the Inner Sea region, and the chief financial backer to the Andoran government) as its ostensible ambassador.  However, the Chelaxian faction within Daggermark, which has a majority of the districts’ support (if not loyalty) within the City Council, has used its influence to prevent recognition of the new nation of Andoran and thus render Vaylen politically irrelevant.

 

Vaylen has the problem of competing against the Chelaxian interests within Daggermark to forge a path first to recognition, and hopefully alliances.  Meanwhile, he has to protect his group of citizens within the city.  He has the support of Aldalyn Warmheart, the High Priestess of Serenrae within the city, and herself a half-orc full-citizen of Cheliax.

The locals who represent the interests of Galt in the city have taken no side, but they are led by a somewhat spineless lot, represented by the Halfling Door Doorude, himself a former slave (from Katapesh) deathly afraid for his own safety should he cross the Chelaxians.  Likewise, the Pathfinder Society hides behind its ubiquitous Neutrality. 

 

The Stonegutter Dwarves maintain neutrality, but have obvious sympathies with any who might be persecuted by Cheliax.  For now, they refuse to speak on the matter whatsoever, saying “We won’t be down that way anytime soon.” 

GM Dane Patterson

heliodorus04@yahoo.com

 

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